![]() ![]() They wanted to know more about this universe and the characters within it." That was loud and clear from everyone that liked the universe liked the gameplay but they wanted a story. The speed, traversal and Pilot/Titan-based gameplay of the original resonated with players, and Respawn "had to figure out how we wanted to transition that to a single-player game. "After we shipped Titanfall, we had a lot of really good response from our players," McCoy said during a presentation at Respawn's headquarters last week. Titanfall 2 producer Drew McCoy said that building the game's campaign was a two-year long effort that required hundreds of prototype "action blocks" to get right. The goal of that story, Respawn says, is to give players a "more thoughtful," roughly eight-hour campaign that takes what was "core and fundamental" to the Titanfall gameplay experience and build a single-player experience around it. When Titanfall 2 arrives this October, it will include something not found in Respawn's debut game: a robust, narrative-driven, single-player campaign.
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